Expert and Elite bots is mixed of animal names and beast names.Very Hard bots has common tools names (The exception is Fanatic, which is a type of personality).Hard bots are mixed of sharp weapons ( Razor and Blade and type faction of a person ( Bandit and Raider).While Tough bots is often given type offense names (The exception is Fiend, which is the type of personality). Medium bots has names of mental disorder names.Passive bots use small object name (Splinter) while bots with other names has medium bravery, such as Screech and Worm, which of them are type of friction noise and name of small animal respectively.
Meanwhile bots with mental disorder ( Lunatic, Outcast and Madman) has reckless bravery. Bots with rodent names ( Weasel and Rat) have zero bravery.
When the player successfully finished all the objectives, then it will play the track for turning the wheel of the ship/destroying the Harrier in Thin Ice.When the player wins the round, but didn't complete all objectives yet, it will play the victory track that plays when Moses Sepulveda is killed by the player in the mission Turn of the Crank.Tour of Duty uses five tracks from the Deleted Scenes:.
Hostages are considered as "saved" by the game challenge as long the round ends with hostages that are still following the player. In some rare cases, a glitch occurs in the first round where one or more Terrorists will die but no death count is given.Truth, Corruption and Vostok maps, Despite being Condition Zero exclusive, is not available for Tour of Duty due to being late added.The basis of Tour of Duty was carried on to Global Offensive operation missions.Medals are awarded to the player after completing one of the difficulties. When the player gains reputation points, the amount of enemies on maps within the same tour of duty will increase to balance out the player's increased amount and power of teammates.įor the list of Terrorist bots and their individual statistics, see here. They are divided into eight teams of increasing difficulties. They will plant the bomb at one of the bombsites in the Bomb defusal scenario and protect the hostages from being rescued in the Hostage rescue scenario. Counter-terrorist bots will not defuse the bomb or rescue hostages unless the commander is dead.įor the list of Counter-Terrorist bots and their individual statistics, see here. The bots are only available if the player unlocks them with reputation points. The bots are divided in to five groups by cost cost 1, cost 2, cost 3, cost 4, and cost 5. The player may choose up to five different bot teammates to help. The player always plays as Counter-Terrorists. Each difficulty tracks its own progress and do not influence others. Increasing the difficulty increases the power of the Terrorists and the difficulty of the challenges, and friendly fire is turned on on Hard and Expert. The difficulties are Easy, Normal, Hard, and Expert. Unlike normal multiplayer games, opening the buy menu and the pause menu pauses the game. The player starts each match with $10000 money. The player team is considered defeated if the opposing team has won more than three rounds consecutively and the player is required to restart the entire challenge for the map. The player also has to win 3 rounds and lead the opponents by 2 rounds in order to win. Completing one tour of duty unlocks the next tour of duty.Įach map has one to three challenges that the player must achieve in order to win the map depending on the difficulty. There are six tours of duty in this game mode and each tour of duty consists of three different maps (all maps use their Condition Zero versions). According to Jess Cliffe, Tour of Duty was partly inspired by sports games.